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<h1>Pawn past and future versions</h1>

<p>
	I got tired of the version history section of the <a href="Readme.htm">
	readme</a> being longer than the rest of it, so I moved parts here.</p>
<h2>Future versions</h2>
<p>There are many features that I&#39;d like to add in future versions of Pawn, 
besides fixing issues listed in the &quot;known issues&quot; below.</p>
<ul>
	<li>I may change it so that empty sockets count for 0 points in an item&#39;s 
	enchanted value.&nbsp; The &quot;enchanted&quot; (current) value being less than the 
	&quot;unenchanted&quot; value due to the item not meeting its socketed potential would 
	seem to make logical sense. </li>
	<li>I should include some better premade scales, probably based on the ones 
	available from Wowhead.</li>
	<li>The Compare tab should be updated to allow comparisons between two 
	one-handed items and a two-handed item.</li>
	<li>Unsocketed gems currently cannot be placed in the Compare interface.&nbsp; 
	I will probably change this, unless I add a specific gem tab.</li>
	<li>Additional ways you might be able to get to the Compare tab in the 
	future:<ul>
		<li>I could add little Pawn buttons to item link windows.&nbsp; I 
		decided not to do this because I thought they&#39;d be obnoxious.</li>
		<li>I could add a &quot;compare this item with what I already have&quot; button to 
		loot roll windows to make it more obvious than just right-clicking the 
		icon.&nbsp; Or, I could even just add a little comparison window that 
		sticks to the side.</li>
		<li>In addition to the &quot;currently equipped&quot; buttons in the lower-left, I 
		could also remember the best 1-2 items you&#39;ve ever equipped for a given 
		slot type, and display those there too.&nbsp; This helps those with 
		multiple gear sets (for example, shamans with a resto set and an enhance 
		set).</li>
	</ul>
	</li>
	<li>Right now, the Compare tab only shows stats that have nonzero values in 
	your scales.&nbsp; I could add an option to show all stats, though that 
	would make it a lot harder to use at a glance—weapons have a lot of stats, 
	including 8-12 stats just for tracking damage and speed, plus any real stats 
	on the item.</li>
	<li>I might change the Compare tab so that it still shows item stats even if 
	there&#39;s only one item.</li>
	<li>I could improve the Compare tab to support comparing multiple sets of 
	items at once.&nbsp; (For example, an entire gear set versus another 
	person&#39;s entire gear set.)</li>
	<li>I still haven&#39;t optimized some parts of Pawn for performance.&nbsp; One 
	thing that I could do is collect statistics on how often various item stats 
	are used, and then reorder them in the files so that the most common stats 
	are checked first, and the rarest stats are checked last.&nbsp; That might 
	be difficult and make translation much more challenging, though.</li>
	<li>I could add an option to hide values from items you could never equip.&nbsp; 
	For example, shamans could have values hidden on swords, sigils, plate 
	armor, and wands.</li>
	<li>There are other things I could annotate tooltips with, but I&#39;m not sure 
	which things I&#39;ll do, since some might conflict with other mods or require a 
	lot of configuration.</li>
	<li>I could enhance the socketing UI to show which colors of gems Pawn 
	recommends socketing.</li>
	<li>I could improve compatibility with RatingBuster by looking for the color 
	it uses for its text.</li>
	<li>I&#39;d like to improve VgerCore so that the messages that Pawn occasionally 
	displays that start with &quot;ERROR:&quot; only show up for me by default, or at 
	least can be turned off.</li>
	<li>Pawn could keep track of the best item of each type (Helm, Bracers, 
	Trinket, ...) that you&#39;ve ever equipped, and then show you how the item 
	you&#39;re hovering over compares to that.&nbsp; There would be one &quot;best item&quot; 
	per scale, per item type (two for rings and trinkets).&nbsp; Or, it could just show a difference between 
	the hovered item and the equipped item.&nbsp; This would be useful for 
	evaluating gear sets that you&#39;re not currently wearing—for example, if a DPS 
	cloak drops but you&#39;re in your tanking gear.</li>
	<li>One very cool feature would be a way to automatically share Pawn scale 
	tags with another player through an in-game whisper.&nbsp; Something like 
	/pawn share Vger &lt;scale name&gt;.&nbsp; Or, there could just be a window 
	where you could type another player&#39;s name to see their Pawn scales if they 
	use Pawn... sort of like a Scalesteal spell.</li>
	<li>Long-term (and I really mean long-term... this would be a ton of work), 
	I&#39;d love to add a &quot;shopping list&quot; feature to Pawn.&nbsp; When you saw items 
	drop in raids, linked in trade chat, or browsed through item database mods, 
	you could pick the ones you liked and add them to a shopping list.&nbsp; 
	Pawn would remember that item, let you see it whenever you wanted, and show 
	you which ones were best for your various gear sets.&nbsp; For example, Pawn 
	could remember that you have the Sha&#39;tar exalted healing mace Gavel of Pure 
	Light, but you really want Shard of the Virtuous from Maiden.&nbsp; Pawn 
	could show you that the Shard would be 23.4 points better on your healing 
	scale, and update that number whenever you change your scales.</li>
	<li>Down the road, I might also like to add a way for people to assign values to 
	specific item effects and enchantments.&nbsp; For example, Spellsurge is a 
	useful weapon enchantment for casters, but Pawn doesn&#39;t give it a value.&nbsp; 
	Right now, you have to rely on the asterisks and intuition to properly 
	evaluate Spellsurge versus another weapon enchantment.&nbsp; I haven&#39;t 
	decided how this would work just yet...&nbsp; Is it part of a single scale, 
	or a per-character option?&nbsp; Does it assign stats (Intellect +30) or 
	points (Score +30)?&nbsp; And what&#39;s the point of assigning it a value when 
	you&#39;d generally use unenchanted value in these situations anyway?</li>
	<li>I could move scales and settings to be account-wide settings instead of 
	per-character, and then scales and options could be shared between 
	characters.&nbsp; That would probably only be useful for bank alts.</li>
</ul>
<h2>Ancient release history</h2>
<p>For recent version history, see the <a href="Readme.htm">Pawn readme</a>.</p>
<h3>Version 1.0.4</h3>
<ul>
	<li>Fixed a bug that would prevent Pawn from working properly if one or
	more of your scales didn't assign a value to the spell damage stat.</li>
	<li>Updated the value of the armor penetration and spell penetration stats 
	in the default Pawn scale to match current itemization.&nbsp; Existing 
	scales are not changed.</li>
	<li>Pawn will no longer try to assign a default value to spell damage (WoW 2.4) if you use
	a scale that contains only spell power (WoW 3.0).</li>
</ul>
<h3>Version 1.0.3</h3>
<ul>
	<li>Added an entry in the Interface Options dialog to launch the Pawn UI, in 
	case you hide the Pawn button and forget how to get it back.</li>
	<li>You can now assign a value to the Wrath of the Lich King &quot;spell power&quot; 
	stat to your scales.&nbsp; It uses the same values by default as the &quot;spell 
	power&quot; stat in Pawn 0.7.4, and your existing scales will be assigned a value 
	for the stat automatically.&nbsp; Your scales will still have spell damage 
	and healing stats in them, but they won&#39;t be used for anything.</li>
	<li>In Wrath of the Lich King, the stats that currently appear as melee hit 
	rating, melee crit rating, and melee haste will also apply to spells, and 
	the spell hit, crit, and haste rating stats are not used.&nbsp; Existing 
	scales will not be modified at this time.</li>
</ul>
<h3>Version 1.0.2</h3>
<ul>
	<li>When Armory is installed, added support for showing unenchanted values 
	on the item comparison tooltips that appear when holding down the Alt key.</li>
	<li>Added support for the stat-only components of Surefooted, Cat&#39;s 
	Swiftness, and Boar&#39;s Speed.&nbsp; (The run speed and snare resistance 
	effects are ignored since there are no Pawn stats for those.)</li>
	<li>Fixed a bug where if you clicked a link for an item that had an icon and 
	then a link for a spell that did not have an icon, the item&#39;s icon would not 
	properly disappear.</li>
	<li>Fixed a bug with reading certain items with multiple stats on the same 
	line that was causing problems with the French translation in progress.</li>
	<li>Removed a bunch more asterisks from various items.</li>
</ul>
<h3>Version 1.0.1</h3>
<ul>
	<li>It&#39;s now possible to force Pawn to always calculate an item&#39;s value 
	based on the correct color of gems (Pawn 0.8 and older behavior) instead of 
	maximizing the item&#39;s value by potentially using the wrong colors and 
	ignoring the socket bonus (Pawn 0.9 and later behavior).&nbsp; To change the 
	option for one of your scales, choose that scale in the UI and then choose 
	one of the colored sockets from the stat list.</li>
	<li>Added support for socket bonuses (and possible future gems) that give 
	melee haste rating.</li>
	<li>Added shaman healing scales based on the popular Elitist Jerks thread to 
	the sample scales document that comes with Pawn.</li>
</ul>
<h3>Version 1.0</h3>
<ul>
	<li>Restored compatibility with Link Wrangler, which stopped working in Pawn 0.9.</li>
	<li>Added support for showing Pawn values on Link Wrangler&#39;s &quot;compare 
	equipped items&quot; tooltips.</li>
	<li>Added support for showing inventory icons next to Link Wrangler 
	tooltips.</li>
	<li>There&#39;s now a &quot;getting started&quot; tab to gently remind new users to read 
	the Readme file.</li>
	<li>Takes advantage of new WoW 2.4 functionality to show inventory icons 
	next to item link windows in a few situations where it couldn&#39;t before.</li>
	<li>Various other UI and text tweaks.</li>
</ul>
<h3>Version 0.9</h3>
<ul>
	<li>Pawn is now smarter about the way that it values sockets and socket 
	bonuses, which in some cases will slightly change the values of certain 
	items, both with and without gems.<ul>
		<li>If you&#39;ve already filled all of the sockets on an item and you don&#39;t 
		qualify for the socket bonus, Pawn no longer counts the socket bonus 
		stats, since they&#39;re not actually there.</li>
		<li>If you can get a better value by socketing the wrong colors of gems 
		and ignoring the socket bonus, Pawn will now do that when calculating 
		item values.&nbsp; (When the &quot;Show debug info&quot; option is enabled, Pawn 
		will tell you which color gems it used.)</li>
	</ul>
	</li>
	<li>Pawn now remembers all of the stats from several of the last items 
	you&#39;ve viewed so it doesn&#39;t have to always recalculate them.&nbsp; This 
	should help your framerate when rapidly hovering over many items in 
	succession, especially when an equip compare mod is also installed.</li>
	<li>You now have to type the word &quot;delete&quot; to confirm that you really want 
	to delete a scale.</li>
	<li>You can now make a copy of an existing scale by clicking the new Copy 
	button.</li>
	<li>There is now an option to hide a specific scale from tooltips without 
	having to delete it (and, most likely, export it and paste it somewhere for 
	safekeeping).</li>
	<li>Pawn will no longer look for stats on quest, spell, and ability links in 
	WoW 2.4.</li>
	<li>Fixed a bunch of UI bugs that occurred when deleting your last scale.</li>
	<li>Pawn no longer adds unnecessary asterisks to Black Temple instance-bound items, such as Naj&#39;entus Spine.</li>
	<li>Added support for Reckless Noble Topaz and other gems with spell haste 
	rating.</li>
</ul>
<h3>Version 0.8.2</h3>
<ul>
	<li>The Pawn UI now displays the current Pawn version number on the last 
	tab.</li>
	<li>Pawn now supports addons that modify the Inspect window when it is first 
	shown instead of immediately upon login, such as Spyglass.</li>
</ul>
<h3>Version 0.8.1</h3>
<ul>
	<li>You can now hover over the Pawn button on the inventory window to get a 
	grand total of the enchanted values on all of your equipped items.</li>
	<li>There is now a disabled Pawn button on the inspect window that you can 
	hover over to get totals for all of another player&#39;s equipped items.</li>
	<li>Fixed a bug where all on/off options that defaulted to being on (show 
	enchanted values, show unenchanted values, and show tooltip icons) would 
	automatically turn back on after logging out and back in.</li>
	<li>Fixed a bug where sometimes disabling enchanted values would cause 
	unenchanted values to also not be displayed.</li>
	<li>Fixed a bug where the word &quot;Projectile&quot; on stacks of arrows would get an 
	asterisk, and their DPS would not count as ranged DPS.</li>
	<li>Fixed a bug where negative values would not be exported in scale tags.&nbsp; 
	(Negative stat values are most common with weapon speed.)</li>
</ul>
<h3>Version 0.8</h3>
<ul>
	<li>The Pawn UI now has an Options tab that you can use to set all Pawn 
	options.</li>
	<li>Almost all of the Pawn slash commands are now unnecessary, and have been 
	removed.&nbsp; You can still use /pawn to open the Pawn UI, and /pawn debug 
	is still available as well.</li>
	<li>Tooltips have been added to pretty much everything in the Pawn UI.</li>
	<li>You can use the new calculation option &quot;Normalize values&quot; to divide all of your scale values by 
	the sum of all of the numbers in the scale.&nbsp; This causes Pawn to 
	generate the same sorts of numbers that Lootzor does.&nbsp; (See the 
	appropriate section in the readme file for more details.)</li>
	<li>You can now change the text color for your scales individually from the 
	Pawn UI.&nbsp; You could, for example, make your healing scale show up in 
	white and your DPS scale show up in red.</li>
	<li>You can now bind a key to the Pawn UI.&nbsp; Look under &quot;Pawn&quot; in the 
	standard key bindings list.</li>
	<li>Added support for the Fiery Weapon enchantment; Pawn counts it as 4 dps.</li>
	<li>Fixed a bug where sometimes tooltip icons would not appear for items 
	that had never been in your inventory.&nbsp; (This includes most links in 
	trade chat.)</li>
	<li>Fixed a bug where if you clicked on an item link for an item, and then a 
	tradeskill recipe (such as [Alchemy: Super Mana Potion]), the icon for the 
	previous item would stay since the recipe did not have one.</li>
	<li>Fixed a bug where if you had set custom colors for your scales, scales 
	would no longer always be sorted alphabetically by name on item tooltips.</li>
</ul>
<h3>Version 0.7.5</h3>
<ul>
	<li>Pawn now shows inventory icons next to item link and item comparison 
	tooltips, so when someone links an item, you can also see its inventory 
	icon.&nbsp; You can turn this feature off with /pawn icons off.<ul>
		<li>This feature works with the built-in WoW functionality, as well as a 
		variety of other tooltip mods: EquipCompare, EQCompare, and MultiTips.</li>
	</ul>
	</li>
	<li>When /pawn ids on is active, Pawn now displays the item IDs of all 
	applicable enchantments and gems in the tooltip as well.&nbsp; For example, 
	if looking at item 123 with no enchantment and gems 45 and 67 socketed, you 
	would see &quot;Item ID: 123:0:45:67&quot;.</li>
	<li>You can now have Pawn align item values (and IDs and levels, if those 
	options are on) along the right side of the tooltip with /pawn align numbers 
	right.&nbsp; Some people may find this easier to read; others may find it 
	more difficult.</li>
	<li>A new category of stats has been added, &quot;weapon types,&quot; which is 
	primarily useful for racial abilities and talents.<ul>
		<li>For example, orcs 
	get a passive 5 expertise bonus when using axes.&nbsp; So, you might give a 
		weapon a few bonus points just for being an axe.&nbsp; At level 70, 5 
		expertise costs 78.8 expertise rating, so you might value &quot;being an axe&quot; 
		as high as 78.8.</li>
	</ul>
	</li>
</ul>
<h3>Version 0.7.4</h3>
<ul>
	<li>Pawn plugins for FuBar and Titan Panel are now available as 
	separate downloads.&nbsp; You can get them at
	<a target="_blank" href="http://www.curse.com/downloads/details/8214/">Curse</a>.</li>
	<li>The old &quot;spell power&quot; stat made sense before patch 2.3, but it was 
	particularly confusing to healers after that patch, so I&#39;ve removed it, and 
	replaced it with easier-to-understand &quot;spell damage&quot;.&nbsp; Now, 
	the healing stat only 
	includes healing, and the spell damage stat only includes spell damage.<ul>
		<li>Now, Light&#39;s Justice, which says that it increases healing by 382 
		and damage by 128, has 382 healing and 128 spell damage, exactly as 
		you&#39;d expect.</li>
		<li>Pawn will automatically upgrade your existing scales and any scale 
		tags that you import.&nbsp; Please double-check the value of the spell 
		damage stat after importing to make sure that it&#39;s what you intended, 
		as in this version Pawn does not read your mind.&nbsp; 
		The upgrade process will give correct results for typical cases (DPS 
		casters who don&#39;t care about healing; healers who valued spell power at 
		least as high as healing, as they should have), but may not give the 
		results you expect if you had a strange scale (healing but no spell 
		power).</li>
		<li>As always, the default Pawn scale has been adjusted to accommodate 
		these changes.</li>
	</ul>
	</li>
	<li>A new slash command /pawn enchanted has been added to let you turn off 
	the enchanted item values, showing only the unenchanted, unsocketed values 
	for items.&nbsp; (You can also use /pawn enchanted off along with /pawn 
	unenchanted off to temporarily hide all Pawn values.)&nbsp; This option may 
	not be compatible with all of your favorite tooltip mods, but it should work 
	in all cases where you currently get unenchanted item values today, which is 
	most everywhere.</li>
	<li>The Pawn button has a new, unique look, instead of being a regular red 
	WoW button.</li>
	<li>The Pawn button now appears in a more reasonable spot when the character 
	inventory window has been skinned using a mod such as Skinner.</li>
	<li>A new slash command /pawn button has been added to let you move the Pawn 
	button on the inventory window, or hide it completely.&nbsp; (If you hide 
	the button, you&#39;ll need to type /pawn to open the Pawn UI, or use the 
	Pawn plugin for FuBar or Titan Panel.)</li>
	<li>Added a new option to the /pawn asterisks slash command, /pawn asterisks 
	no text.&nbsp; Using this option is the same as /pawn asterisks auto, except 
	the &quot;* Pawn gave no value to some stats&quot; warning text is not added to 
	tooltips of items with at least one (*) unrecognized stat.</li>
</ul>
<h3>Version 0.7.3</h3>
<ul>
	<li>Added a button to the inventory window to show and hide the Pawn 
	configuration UI.</li>
	<li>Pawn now supports Armory and EquipCompare working together with the &quot;/eqc 
	alt&quot; option to show comparisons with your alt&#39;s gear instead of your current 
	character&#39;s.</li>
	<li>Added support for the unusual items with negative stats, such as Kreeg&#39;s 
	Mug, which gives -10 Intellect.</li>
	<li>Added support for Braided Eternium Chain and other non-weapon items with 
	weapon damage as an equip bonus.&nbsp; It shows up as minimum damage and 
	maximum damage, but not DPS—it&#39;s not a weapon, so there&#39;s no speed, and 
	therefore no DPS.</li>
	<li>Fixed a problem that would frequently show up when using Pawn with 
	CowTip, causing an error message to appear in chat when hovering over an 
	item and then an empty inventory slot.</li>
	<li>Fixed a problem where sometimes an open item link window would not be 
	immediately updated upon making scale changes.</li>
	<li>Minor changes to fix some issues when running a German version of Pawn 
	on the German WoW client.</li>
	<li>Updated the samples scales document with newer versions of Emmerald&#39;s 
	feral combat models and ShadowPanther&#39;s AEP model, and added scales for 
	Malan&#39;s Elitist Jerks EP for shamans.</li>
</ul>
<h3>Version 0.7.2</h3>
<ul>
	<li>The special weapon DPS stats now work.&nbsp; I had broken them in either 
	0.7 or 0.7.1.&nbsp; Existing scales will automatically be corrected; you 
	should not need to re-enter values for those stats.</li>
</ul>
<h3>Version 0.7.1</h3>
<ul>
	<li>If the item link window is open when you make changes to your Pawn 
	scales, it will now be updated immediately, so you can see how your changes 
	will affect the value of the item.</li>
	<li>Added spell hit rating and spell crit rating to the configuration UI.&nbsp; 
	(Oops!)</li>
	<li>Corrected a typo in the description of the melee and ranged crit rating 
	stat.</li>
</ul>
<h3>Version 0.7</h3>
<ul>
	<li>Pawn now has a configuration UI!&nbsp; To access it, simply type /pawn 
	in the chat box.&nbsp; (To see the help information that used to be 
	available when you typed /pawn, type /pawn help, or click the /pawn commands 
	button in the configuration UI.)&nbsp; You should no longer need to manually edit your SavedVariables files 
		to configure Pawn.</li>
		<li>The configuration UI is now the official way to make all changes to 
		your Pawn scales.&nbsp; Some of the slash commands that existed in 
		earlier versions of Pawn are gone, since they&#39;re no longer needed: /pawn 
		list, export, import, delete, rename.</li>
	<li>Eliminated that bug where sometimes unenchanted values would 
	disappear from items after a while.&nbsp; The problem seemed to be most 
	commonly linked to use of the world map, but also could occur after zoning 
	or showing the interface options window.</li>
	<li>Scales now appear in alphabetical order on item tooltips.</li>
	<li>Pawn now works with tekKompare and LootLink.</li>
	<li>Fixed a bug where the value of resilience rating in the default Pawn 
	value scale was 0 instead of 1 as was intended.&nbsp; Scale tags that call resilience rating &quot;Resilience&quot; instead of &quot;ResilienceRating&quot; 
	will now be imported properly.</li>
	<li>The value of ArmorPenetration in the default Pawn value scale is now 
	0.1, based on the latest information on WoWWiki.</li>
	<li>Includes VgerCore 1.0.1.</li>
</ul>
<h3>Version 0.6.3</h3>
<ul>
	<li>Added support for items in the guild bank vault.</li>
	<li>In <i>some</i> cases, you can use mods that create fake item tooltips 
	like AtlasLoot and ItemSync along with mods that mangle item tooltips like 
	Rating Buster, and Pawn will now still work.&nbsp; No guarantees that your 
	favorite combination of mods won&#39;t break Pawn, but this should help a lot of 
	people out.</li>
	<li>Finally fixed that bug where items with both durability and an Equip: or 
	Use: line that Pawn didn&#39;t understand would get asterisks on the wrong 
	lines.&nbsp; (For example, Stalker&#39;s Helm of Second Sight has this problem.)</li>
	<li>Added the /pawn space command, which adds a blank space before the item 
	values it adds to tooltips.</li>
	<li>Added a special &quot;stat&quot; called SpeedBaseline.&nbsp; SpeedBaseline isn&#39;t an 
	actual item property, but rather a number to be subtracted from weapon 
	speeds before they&#39;re multiplied by your scale values.&nbsp; For example, if 
	you&#39;re an enhancement shaman who wants to give weapons 1 point for every 0.1 
	second of speed slower than 2.9, use Speed = 10 (1 / 0.1) and SpeedBaseline 
	= 2.9.&nbsp; Weapons slower than 2.9 would instead lose points at the same rate.</li>
	<li>Adjusted the value of the FeralAp stat in the Pawn default scale from 
	0.5 to 0.4 so that feral items in 2.3 will have roughly the same values as 
	they did in 2.2 with the old Pawn default scale and so that the Pawn default 
	scale still roughly mimics item budget formulas.&nbsp; I do not necessarily 
	recommend that you change values in your own scales; your items have been 
	buffed, so it makes sense for their values to go up.</li>
	<li>Weapon skill rating stats have been removed from Pawn and the default 
	Pawn scale, as they&#39;ve been removed from the game in the patch.&nbsp; 
	Existing scales will not be automatically updated to use ExpertiseRating.</li>
	<li>Added Pawn values to gems in the socketing UI.</li>
	<li>Fixed the amount of healing and spell damage received from Teardrop 
	Tourmaline and possibly other gems that previously only gave healing.</li>
	<li>Added support for the new Chaotic Skyfire Diamond.</li>
	<li>Now displays a more readable error message when the embedded mod 
	VgerCore is missing or failed to load.</li>
	<li>Fixed several problems introduced in 2.3:<ul>
	<li>Fixed a problem that appeared in 2.3 due to the new way that set item 
	tooltips look where Pawn was putting asterisks all over the name of the set, 
	the items in the set, and the set bonuses.</li>
	<li>Fixed a problem that appeared in 2.3 where stats on meta gems weren&#39;t 
	always being counted due to requirements now being displayed on gems even 
	when socketed.</li>
		<li>Fixed a bug that appeared in 2.3 only where certain gems and random item 
	properties would appear very strange, such as &quot;+45 Stamina|cfff1a1a1a&quot;, and 
	Pawn would not understand them.</li>
	</ul>
	</li>
</ul>
<h3>Version 0.6.2</h3>
<ul>
	<li>Fixed a script error that appeared the first time a recipe was clicked 
	since logging in or resetting your UI.</li>
	<li>Pawn now includes VgerCore 1.0 embedded within the mod; you don&#39;t need a 
	separate VgerCore folder in your AddOns folder.</li>
</ul>
<h3>Version 0.6.1</h3>
<ul>
	<li>Supports the 2.2.x live realms and the 2.3 PTRs.&nbsp; 
	(Healing-to-spell-damage and expertise require 2.3, of course.)</li>
	<li>Support for the healing to spell damage conversion.&nbsp; Items that say 
	that they increase healing by 300 and spell damage by 100 will be reported 
	as Healing = 200, SpellPower = 100.&nbsp; Recall that SpellPower <i>includes</i> 
	healing, thus your scale&#39;s value for SpellPower should always be equal to or 
	greater than the value for Healing.</li>
	<li>A new value of .255 was picked for the value of Healing in the default 
	scale, down from .455.&nbsp; With this value, items that had 1/3 of their 
	Healing converted to SpellPower (default value .855) in 2.3 will have the exact 
	same values in 2.3 that they did with the old scale in 2.2 (ignoring rounding errors).&nbsp; Of 
	course, you can and should customize your Pawn scales to fit your needs; 
	generally, healers should <i>not </i>adjust their scales to deal with this 
	change.</li>
	<li>Support for the new ExpertiseRating stat, valued at 1 in the 
	default &quot;Pawn value&quot; scale, same as the existing weapon skill 
	stats.&nbsp; Existing scales will not be adjusted to include this stat.&nbsp; 
	If you haven&#39;t customized your scales and want to reset them, use /pawn resetscales.<ul>
		<li>Weapon skill ratings are currently still supported so you can use 
		Pawn 0.6.1 on the live realms too.&nbsp; They&#39;ll be removed in a later 
		version.</li>
	</ul>
	</li>
	<li>Support for many more healing enchantments, inscriptions, spellthread, 
	and so forth.</li>
	<li>Craftable items for which you can learn recipes from trainers will now 
	get Pawn values.</li>
</ul>
<h3>Version 0.6</h3>
<ul>
	<li>Fixed a problem introduced in beta 1 where Pawn would display 
	an error message in the chat window whenever hovering over a ring with 
	Enchant Ring - Weapon Might.</li>
	<li>Added the ability to customize the colors that your scales will use when 
	printed.&nbsp; For example, you could have your DPS value show up in orange, 
	and your healing value show up in green.&nbsp; This is an advanced feature 
	that probably will never get its own UI or slash command.&nbsp; See the 
	section titled &quot;Changing the color of a scale&quot; for more information.</li>
	<li>Importing a scale tag that has the exact same name as a scale you 
	already have will update the old scale to match the values in the scale tag.&nbsp; 
	All of the values in the old scale will be deleted.&nbsp; (In previous 
	versions, Pawn would just fail and warn you that you can&#39;t overwrite an 
	existing scale.&nbsp; There is no longer a warning.)</li>
	<li>Weapon stats have been overhauled!&nbsp; Old scales will work, but now 
	advanced users have a variety of new options for assigning values to 
	weapons.</li>
	<li>New stats: MeleeMinDamage, MeleeMaxDamage, MeleeSpeed, MeleeDps, 
	MainHandMinDamage, MainHandMaxDamage, MainHandSpeed, MainHandDps, 
	OffHandMinDamage, OffHandMaxDamage, OffHandSpeed, OffHandDps, 
	OneHandMinDamage, OneHandMaxDamage, OneHandSpeed, OneHandDps, 
	TwoHandMinDamage, TwoHandMaxDamage, TwoHandSpeed, TwoHandDps, 
	RangedMinDamage, RangedMaxDamage, RangedSpeed, RangedDps.&nbsp; Generally, 
	you&#39;ll only use a few of these, and not give values to all of them.</li>
	<li>New stats: MinDamage, MaxDamage, Speed.&nbsp; If you don&#39;t care about 
	which slot or weapon type it is, just use MinDamage, MaxDamage, Speed, 
	and/or Dps.&nbsp; Dps is now calculated to full precision (say, 41.333 
	instead of 41.3) instead of rounded to one decimal place.</li>
	<li>Added support for weapon damage enchantments (Striking and Impact).</li>
	<li>Added support for ranged weapon scopes.</li>
	<li>Fixed a problem where certain items with suffixes would show unusually low unenchanted
	values (their stats would be read as 0).  For example, Chimaerascale Legguards of the Bandit
	exhibited this problem.</li>
	<li>Added support for Black Morass instance-bound items (beacons).</li>
</ul>
<h3>Version 0.5.4</h3>
<ul>
	<li>Added support for haste rating and spell haste rating, which were added as passive
	item bonuses on Black Temple equipment.  (Iron Counterweight is also supported.)  These two
	stats (HasteRating, SpellHasteRating) are valued at 1 each on the default Pawn scale; existing
	Pawn scales won't be affected.  Use /pawn resetscales to delete all of your scales and replace them
	with the default one.</li>
	<li>Added support for armor penetration ("Your attacks ignore X of your opponent's armor").
	This stat (ArmorPenetration) is not valued in the default Pawn scale.</li>
	<li>Added support for Karazhan, Stratholme, and Tempest Keep instance-bound items.</li>
</ul>
<h3>Version 0.5.3</h3>
<ul>
	<li>Added support for the new gold profession recipe links in WoW 2.1.&nbsp; 
	(Pawn won&#39;t try to read them or put asterisks all over them.)</li>
</ul>
<h3>Version 0.5.2</h3>
<ul>
	<li>Added working support for the Savagery weapon enchantment, and untested support
	for Potency, Soulfrost, and Sunfire.</li>
	<li>Added support for EquipCompare 2.10.&nbsp; (This may break compatibility 
	with older versions of EquipCompare; please use the latest version.)</li>
</ul>
<h3>Version 0.5.1</h3>
<ul>
	<li>Updated for WoW patch 2.1.</li>
	<li>Added support for Blizzard&#39;s new Currently Equipped functionality 
	(shift-hover an item).</li>
	<li>LinkWrangler support.</li>
	<li>Fixed a bug where stats in certain situations (gems with multiple stats 
	on one gem, socket bonuses, etc.) wouldn&#39;t get shown in the /pawn debug on 
	output.&nbsp; This did not affect calculation; it was just a debug display error.</li>
	<li>Expanded the amount of information Pawn returns in the debug output.</li>
	<li>Added support for Enchant Boots: Vitality.</li>
	<li>Slightly updated a few of the default &quot;Pawn value&quot; scale&#39;s numbers.&nbsp; 
	This will not affect existing scales, even if you haven&#39;t changed any of the 
	defaults.&nbsp; If you want to get the new scale, you can wipe out your 
	existing scale(s) with /pawn resetscales.</li>
</ul>
<h3>Version 0.5</h3>
<ul>
	<li>Requires VgerCore 0.4.  (This is included with the mod.  Pawn will warn you if you
	are using an older version of VgerCore.)</li>
	<li>Pawn can now show unenchanted values for items in addition to the 
	regular enchanted values, and this is enabled by default.&nbsp; You can turn 
	it off with /pawn unenchanted off.&nbsp; This feature only works for real 
	tooltips, and not fake tooltips from an item database mod.</li>
	<li>Added an option to control the number of digits of precision Pawn uses 
	to display item values in tooltips.&nbsp; By default this is 1 (&quot;3.1&quot;), but 
	you can set it to any number between 0 (&quot;3&quot;) and 4 (&quot;3.1416&quot;) with /pawn 
	digits #.</li>
	<li>Corrected the value of frost resistance in the default Pawn scale to 1 
	(was 4).</li>
	<li>Pawn scale tags now have spaces inside of the parentheses by default.&nbsp; 
	This is to prevent certain scale tags from turning into emoticons when 
	posted to certain forums.&nbsp; (For example, if your scale tag ended in &quot;RedSocket=8)&quot;, 
	the 8) would turn into an emoticon on certain forums.)&nbsp; Old and current 
	versions of Pawn will accept the scale with or without the extra spaces. </li>
	<li>Lots of work was done to prepare for Pawn translations into other languages.&nbsp; 
	I may have made a mistake in this conversion and introduced cases where (*) 
	shows up where they didn&#39;t before; hopefully not.</li>
</ul>
<h3>Version 0.4.1</h3>
<ul>
	<li>Added support for gun, bow, and crossbow skill ratings.</li>
	<li>Added support for MultiTips.</li>
	<li>Added support for items that list stats as &quot;Stat +X&quot; instead of &quot;+X 
	Stat&quot;, namely the epic gems.&nbsp; Gems that only provided primary stats, 
	such as Seer&#39;s Chrysoprase, already worked, but others such as Rune Covered 
	Chrysoprase didn&#39;t work until this change.</li>
</ul>
<h3>Version 0.4</h3>
<ul>
	<li>Added scale tags!&nbsp; Scale tags are chunks of text that you can use 
	to share Pawn scales with friends, guildmates, and others on forums, similar 
	to how you can share talent specs today by passing around a link to the WoW 
	talent calculator.&nbsp; You can copy a scale tag and then post it on your 
	guild forums, and then another player can copy that tag and paste it into 
	their game to automatically add your scale to their copy of Pawn, without 
	logging out of the game or changing files in Notepad.&nbsp; To export a 
	scale tag so you can share it with others, use the /pawn export command.&nbsp; 
	To import someone else&#39;s scale tag and add it to your own scales, use the 
	/pawn import command.</li>
	<li>Added new slash commands: /pawn list, export, import, delete, and 
	rename.&nbsp; See &quot;Slash commands&quot; in Readme.htm for more details.</li>
	<li>Added support for weapon skill ratings (including unarmed and feral 
	combat).&nbsp; (They have been added to the default Pawn scale, but if you 
	care about weapon skill ratings you must add them to your custom scales 
	manually.)</li>
	<li>Fixed the /pawn resetscales command so that it would delete all of your 
	scales before recreating the default one named Pawn value, as was intended.</li>
</ul>
<h3>Version 0.3.1</h3>
<ul>
	<li>Hovering over an enchanted Item X immediately after hovering over an 
	unenchanted Item X will now recalculate the values for the second item 
	instead of just displaying the ones for the first item.&nbsp; This should 
	work for all pairs of items that differ only by enchantments and gems.</li>
</ul>
<h3>Version 0.3</h3>
<ul>
	<li>To read statistics, Pawn now makes a copy of the tooltip and reads from 
	that whenever possible, which allows it to read tooltips that have been 
	mangled by other mods.&nbsp; Examples of mods that do this are Mendeleev and 
	Rating Buster.&nbsp; (Certain mods that use custom tooltips, such as 
	ItemSync, don&#39;t support this; Pawn may still conflict with mods that modify 
	those custom tooltips.)</li>
</ul>
<h3>Version 0.2.2</h3>
<ul>
	<li>ItemSync support, including using ItemSync with AtlasLoot.&nbsp; Pawn 
	will calculate and display values for ItemSync&#39;s tooltips.</li>
	<li>EQCompare support.&nbsp; Pawn will calculate and display values for 
	EQCompare&#39;s tooltips.</li>
	<li>Item level display should work just about everywhere now, instead of 
	just in certain places.&nbsp; (In previous versions, it worked for inventory 
	items, but not chat item links.&nbsp; Now it works on both.)</li>
	<li>A new option has been added to display the item ID for items you come 
	across, /pawn ids on.</li>
	<li>The default is now to hide the asterisks (*) from items that don&#39;t have 
	any values for any of your scales.&nbsp; So, for example, Hearthstone and 
	potions won&#39;t display the asterisk.&nbsp; You can change this behavior using 
	/pawn asterisks [ on | auto | off ].</li>
</ul>
<h3>Version 0.2.1</h3>
<ul>
	<li>Fixed a problem in 0.2 where Pawn wouldn&#39;t work if you&#39;d never used 
	version 0.1 before.</li>
</ul>
<h3>Version 0.2</h3>
<ul>
	<li>EquipCompare support.&nbsp; Pawn will calculate and display values for 
	EquipCompare&#39;s tooltips.</li>
	<li>AtlasLoot support.&nbsp; Pawn will calculate and display values for 
	instance drops when Atlas and AtlasLoot are installed.</li>
	<li>Outfitter support.&nbsp; Pawn will no longer conflict with the lines 
	that Outfitter adds to tooltips of items used in one or more gear sets.</li>
	<li>MonkeyQuest support.&nbsp; I haven&#39;t actually observed it happening in 
	the past, but this change should prevent MonkeyQuest&#39;s item tooltip 
	annotations from affecting Pawn.</li>
	<li>MobInfo-2 support.&nbsp; Pawn will no longer conflict with the drop rate 
	information that MobInfo-2 adds to items.&nbsp; (This problem manifested 
	itself both as unnecessary asterisks added to tooltips, and also as an 
	&quot;attempted to concatenate a nil value&quot; error.)</li>
	<li>Added APIs to create and change Pawn scales while you&#39;re still logged 
	in.&nbsp; These will eventually be used to build a configuration UI.&nbsp; 
	If you <i>really</i> want to, you can use them from the chat box to change 
	Pawn scales while logged into the game.</li>
	<li>Included a new file "Sample scales.htm" containing (you guessed it) some
	sample scales that you can use to get started creating your own.  I'll add to this
	over time.</li>
</ul>
<h3>Version 0.1</h3>
<ul>
	<li>The first released beta version of Pawn.&nbsp; The code is stable and 
	the remaining bugs are mostly just to-do items.&nbsp; I&#39;ll get around to 
	them eventually.</li>
	<li>Not heavily optimized for performance.</li>
	<li>No configuration UI.&nbsp; (Hope you like Notepad!)</li>
</ul>
	<h2>Known issues and bugs</h2>
<p>Check here first if you think you&#39;ve found a new bug; maybe I already know 
about it.</p>
<ul>
	<li>Tradeskill items do not always get Pawn values 
	right now.</li>
	<li>Unverified: wands may only be getting the regular damage stats, and not 
	the ranged damage stats.</li>
	<li>Unverified: Fiery and other weapon damage enchantments are 
	only counting for the basic DPS stat, and not for the specialized DPS stats 
	like melee DPS.</li>
	<li>When clicking the item link that appears in chat when a player nearby 
	uses Titanium Seal of Dalaran or Worn Troll Dice, Pawn shows an error message (about failing to 
	parse the item link item:12345).</li>
	<li>Weapon damage is actually stored in the game with more precision than is 
	displayed.&nbsp; For example, Gavel of Naaru Blessings says in-game that it 
	does 16-117 damage, but according to the game files, it does 16.12-116.12 
	damage.&nbsp; This causes Pawn to report its DPS as being slightly different 
	than the in-game tooltip says.</li>
	<li>Item links that you click that aren&#39;t already in your game cache show 
	the message &quot;Retrieving item information&quot; and then when the item appears, there 
	are no Pawn values until the next time you show that item.&nbsp; This type of 
	problem has existed forever, and also affects the Blizzard feedback UI 
	line, but still I&#39;d like to find a way to solve it.</li>
</ul>
<h2>The fine print</h2>
<p>© 2006-2009 Green Eclipse.&nbsp; This mod is released under the Creative Commons
<a href="http://creativecommons.org/licenses/by-nc-nd/3.0/" target="_blank">
Attribution-NonCommercial-NoDerivs 3.0</a> license.&nbsp; In short, this means 
that you can use it, copy it, and share it, but you can't sell it or distribute 
your own altered versions without permission.  By using the mod you agree to the terms of the license.  For more information, click the link.</p>

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